Category Archives: Game Companies Hiring
The retail version of Minecraft: Xbox 360 Edition has been delayed in the United States to June 4. Microsoft announced the news today over Twitter, saying the delay was needed so the “very latest content” could be included.
This content was not specified.
Previously, the retail version of Minecraft for the Xbox 360 was slated to launch in the US on April 30.
The game originally launched through Xbox Live last May, scoring a warm critical reception and selling 6 million units, generating $120 million in revenue.
Time voters recently named Minecraft creator Markus “Notch” Persson the second-most influential person in the world, only behind Egypt’s president Mohamed Morsi.
Shigeru Miyamoto, creator of famed franchises like Mario, Zelda, and Donkey Kong, has no intentions of immediately retiring, but has taken measured steps to make sure Nintendo is prepared for the day he no longer works at the Japanese game giant.
“This year I’m past 60; I’m going to be turning 61 this year. So for me to not be thinking about retirement would be strange,” Miyamoto said today. “But in fact, the number of projects I’m involved in–and the volume of my work–hasn’t changed at all.”
“Instead, what we’re doing internally is, on the assumption that there may someday be a time when I’m no longer there, and in order for the company to prepare for that, what I’m doing is pretending like I’m not working on half the projects that I would normally be working on to try to get the younger staff to be more involved,” he added.
This initiative is not directly related to Miyamoto’s retirement, he said, but is rather aimed at adjusting organizational structure at Nintendo.
“And this actually has nothing to do with any kind of retirement planning or anything of that sort. It’s really more of simply the fact that people have a tendency, certainly when you’re in an organizational structure, they have a tendency to always look to the person that gives them direction,” Miyamoto said. “And really, for a long time I’ve been thinking that we need to try to break that structure down so that the individual producers that I’m working with are really taking responsibility for the projects that they’re working on.”
As a result, Miyamoto said he would rather have his producers focus on pleasing the consumer and not him.
“And as I like to say, I try to duck out of the way, so that instead of them looking at me, they’re looking at the consumer and trying to develop their games with the consumer in mind rather than me in mind. So it’s really more of looking at this as sort of an opportunity to really try to help develop them and bring them up.”
Indie smash hit Minecraft could launch on PlayStation platforms in the future, but a Wii U release isn’t on the cards.
Jens Bergensten, lead designer of Minecraft Pocket Edition at Swedish studio Mojang, toldiGamer (via Edge): “Microsoft has an exclusivity deal for consoles. When it runs out we’ll consider Minecraft for PlayStation, but Wii U is very unlikely.”
Minecraft: Xbox 360 Edition sales have surpassed five million copies since the title’s release last May, helping make it the most purchased Xbox Live Arcade game of 2012. The franchise has shifted over 20 million copies across all platforms. Mojang reportedly brought in just under$100 million in profits last year.
The Gaming Post is growing. Opening two new news rooms in San Francisco and Seattle, to go with our office on the east coast in Orlando.
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